ࡱ> wyvq` IbjbjqPqP s::@" D$ ...L/</d$ sQ//000111PPPPPPP$IShUnQ 11111Q 00-Q|8|8|81 0 0P|81P|8|8>N P0/ @O.4NPCQ0sQNV6lV, PV P|8111QQ$8X111sQ1111$ $ $ !.$$ $ $ .$ $ $  THE OERTH JOURNAL SUBMISSION GUIDELINES By Rick Duicarthan Miller and Nathan Irving. What Is The Oerth Journal? The Oerth Journal is an e-zine produced by fans of the Greyhawk Campaign Setting, and dedicated to publishing creative, quality works for the World of Greyhawk setting by TSR. The Oerth Journal is distributed free of charge, and is available at the Canonfire! website. Sections Below is a list of the major article features presented in the Oerth Journal. Please, don't feel restricted to it. Were always eager for new ideas and developments. We welcome ALL EDITIONS of the Dungeon and Dragons game using the World of Greyhawk. Most articles of are of edition-less format. However, for those who need templates, we have included them below (they are in 3.5e format); however, older edition-based articles will likely have our editions editor provide that basic conversion as end notes if you cannot. Alternate Oerths This section deals with divergent campaign ideas, alternate story lines, or dramatic changes in canon/ continuity. Authors of this section are encouraged to explore the what ifs of the Greyhawk Campaign Setting and the implications therein. Denizens of the Flanaess We are looking for detailed examinations of a single monstrous creature. The article should include a physical description, behavior, interests, history, lair, secret plans or agendas, possible interactions with Player Characters, and a probable future. Additional material, such as unique magic spells or items, weapons, or lore, are desirable but not required. Gateway to Adventure Spotlighting adventures set in the World of Greyhawk, Gateway to Adventure submissions should be short to medium-length modules suitable for insertion into an ongoing campaign. Long adventures will be considered, but may be serialized or published separately, subject to the decision of the editors. Gazatteer of the Flanaess This section is devoted to adding detail to undeveloped areas within the Flanaess. There is no standard format for this department, though city/ state stat blocks below are good start for the basics. Any area that is sparsely detailed in existing Greyhawk lore, and as a result, makes an excellent starting point for anyone interested in contributing to the Oerth Journal, but unsure of their grasp of "canon". Individuals, establishments, guilds, events, locations, and adventure hooks are just a few of the possible articles. Of Oerth and Altar Myriad deities and holy orders of Greyhawk are the cornucopia of this section. Each submission to this department should detail a single deity of the Flanaess using the modified Deities and Demigods and Faiths & Avatars format (a template may be downloaded here Deities and Demigods/ Faiths and Avatars Template.) We are not presently interested in repeat entries. Various deities have already been covered in the Oerth Journal, Dungeon/ Dragon magazine, Polyhedron, and official Greyhawk documents. If you do not have access to these, the editor is quite willing to tell you if a deity has already been covered somewhere. Rogues Gallery Mysterious and cunning movers and shakers are all about the Flanaess. This section details the many NPCs and organizations in the World of Greyhawk providing backgrounds, motives, histories, and developments. Tales from the Green Dragon Inn This section is dedicated to any and all Greyhawk fiction writers and their works. The Good Oerth Submissions to this department explore an area outside of the Flanaess, including such locales as Hepmonaland, the Land of Black Ice, the Sea of Dust, or regions even further afield. Articles may detail an area as small as a city or unusual feature, to one as large as a kingdom or broad region. With Boccob's Blessing This section presents an in-depth view of a single unique magical item, artifact, or relic is examined and detailed in each installment of this department. Submissions should include a physical description; history; goals and aims of the item, if intelligent; powers; curses, repercussions, or malign effects of using the item; the location or possible locations of the item in Greyhawk; and adventure hooks. Guidelines For Submission Before you start writing, send us a query outlining what your adventure or article covers and how long you expect it to be. When you reach the final draft, please include any relevant sources, a word count, and your name, so we might be able to prepare. The Oerth Journal staff is always interested in in-depth examinations of the nations, cities, and sites of the Flanaess and their history, as well as in-depth adventures, artifact and magical item histories descriptions, detailed write-ups of various personage of the Flanaess, and just about anything else related to Greyhawk. The Oerth Journal is not accepting submissions of fiction, poems, humor, generic spells/ magical items, scribbled notes on a "really kewl campaign you once ran, (though organized & detailed notes are great), or anything not having to do with the World of Greyhawk setting. We also prefer not to publish anything already released or available on the internet without a substantive rewrite and/or additional material, including anything posted to a board or mailing list within the last twelve months. Art Submissions We ask that all of your images be clean, crisp, with a high amount of contrast. All art submissions should be emailed to oerthjournal (at) gmail (dot) com, and will be forwarded to the Art Director for approval. We do not accept previously published art, work that is not your own, or any second hand graphics from other websites. If you an original illustration that reflects heavy Dungeons and Dragons or Greyhawk based environments or NPCs, wed be glad to take a look. Things wed really like to see would include compelling NPC portrayals, city/ state/ geographical maps, unique dungeon maps (for adventures), and background/ dcor art. The Basics (In Nine Easy Steps) With few exceptions, submitting an article to The Oerth Journal staff asks that all authors follow these important steps: Review these guidelines. Including, Formatting Guidelines below. Send a query/ proposal to oerthjournal (at) gmail (dot) com in 1-2 paragraphs. Wait patiently (it can sometimes take a week to look over all the emails) Submit the manuscript if approved, to the above address. Wait patiently (again, reading and editing the article takes time) We'll look it over, add lots of notes, and 9 times out of 10, ask for revisions, clarification, and whatnot. Feel free to trade e-mails with whoever is editing your article. Depending on the article, we may request you follow a specific outline. Rewrite it and send it back. Somewhere around here, we'll decide the article is pretty darned OK, and stop sending it back. Cheer when the article, hits the OJ! Show it off to all your friends and confuse your relatives! Thank Zagyg, Im free! =) Formatting Guidelines To ensure that your article receives the best attention, we ask that you use this document as your template to write your article in. The document contains all the styles and formatting for the Oerth Journal, which allows us to publish your article even faster! =) Further, please be sure to remove all extra spaces after sentences and periods. Make sure you spell-check, check your grammar, and apply whatever templates (if any) apply. The follow formatting guidelines will also assist in getting your article published more expediently: Provide articles in English (American or British spellings). Spell names and magic items references should be in lowercase, italic typeface, ie. hewards handy haversack. Note that names of races (elf, dwarf, halfling) are NOT capitalized. Monster references should be in lowercase, normal typeface, ie. ogre All stat blocks (city/ state/ monster/ NPC/ magic items, etc) should be in 3.5e format, unless pre-arranged with the editors. This by no means, means your article will be in this format. This format is used to ensure cohesion among like articles. (See Below); New spells and creatures should be detailed completely, as per the formats in the 3.5e Dungeon Masters Guide, Monster Manual, and Players Handbook. If you are NOT using a 3.5e format please include any Conversion Notes you might have or any suggestions, as the editor may add these to the end of the article for those who want to use them. Conversions from 1e -3.5e on either end of the spectrum are accepted, but remain the option of the author. Creature Statistics As the issues go by, were constantly adjusting and improving the way we present stat blocks; well be updating this section of the writers guidelines as we update our stat block styles. Specific things to remember when building any type of creature stat block follow. Simple Stat Blocks Creatures that are in every way standard versions of monsters of the same name in the Monster Manual do not require full-length statistics. When such creatures are described under Creatures, the entry should contain an abbreviated stat block indicating creature name, number appearing, hit points, and a Monster Manual reference page. The abbreviated statistics can include a few minor changes (such as an orc that wears plate armor and thus has a lower speed and a higher AC), but if the creature is changed significantly, its a Monster Manual variant. Gorgon (3): hp 85; Monster Manual 137. Complex NPC/ Monster Stat Blocks The stat-block for these is provided below. NAME CR XX Gender template race class level Reference pp AL Size type (sub-type) Init +X; Senses XX; Spot +X, Listen +X Aura Languages X AC X, touch X, flat-footed X hp X (X HD, currently XX) Immune X Resist X Fort +X Ref +X Will +X Spd XXft., XXft. Melee weapon +XX/+XX/+X (XdX+X) and weapon +XX (XdX+X) or weapon +XX (Xd6+X) and weapon +XX (XdX+X) Ranged weapon +XX/+XX/+X (XdX+X) and weapon +XX (XdX+X) or weapon +XX (Xd6+X) and weapon +XX (XdX+X) Space Xft. Reach X ft. Base Atk +X; Grp +X Atk Options class abilities + combat Feats Special Atks X Combat Gear X Spells Prepared/ Known (CL Xrd; +X ranged touch, +X vs. SR) Lvl (#/day)- spells (DC X) D/S/A Domain, Special, Alignment Spell adj. C Abilities Str X, Dex X, Con X Int X, Wis X, Cha X +X inherent bonus to X SQ unused class abilities Feats X Skills X Possessions combat gear, +1armor or weapon, masterwork weapon, masterwork composite longbow (+6 Str) with 27 arrows, magic item +X, etc Special Ability (XX): XX Special Ability (XX): XX Familiar or Companion Tactics - Development Magic Item Blocks Item Name Price: Xgp Body Slot: - Caster Level: - Aura: faint - overwhelming; (DC 15 + highest spell level) schools (s) Activation: swift one full round Weight: X lbs. Physical description of the item. Item abilities. Prerequisites: Craft Feat, spells, class, skill, or Feat abilitiy. Cost to Create: price/ 2 gp, price/ 25 XP City Stat Blocks All cities, towns, and countries use the following sample Stat-block. Sample City Stat Block Gnomish Vale (village) LG Conventional village GP Limit: 250gp Assets: 20,193gp Population: 433 (Mixed (gnome 91%, halfling 3%, dwarf 2%, half-elf 2%, human 1%, others 1%); Full-time Guards: 21 Conscriptable individuals: 43; Tax types: Merchant Tax, Land tax; Economy type: Mining community. Authority Figures: Laird Gwaylar (Male Gnome, Ari3/ War3), Lenard Gwaylar (War3). Important Characters: Hobnob Dingelhopper; N; Rock gnome male Bard10); Lorrim; NG; Half-elf male Sorceror5/ Fighter5/ Arcane Archer7); Lillia; CN; Succubus demon female (exiled) Rog11, Noniz; N; Rock gnome male Cleric9 of Boccob; Sentosa; LG; Rock gnome male Cleric7 of Garl Glittergold. Notes: Hobnob is well known for his taffies and other strange candies. Object Stat Blocks Any items that the player characters may need to interact with in some manner should have statistics in the manuscript. Common examples include doors, walls, chests, and altars. OBJECT NAME # in. or ft. thick material type hp # Hardness # Open Lock DC # Break DC # NOTE: You can add additional DCs, such as Escape Artist or Open Lock, as necessary. Sample Object Stat Block DANGLING IRON CAGE 2 in. thick iron hp 60 Hardness 10 Break DC 28 Open Lock DC 40 Trap Stat Blocks All traps in your manuscript must be accompanied by a trap stat block. Pages 6776 of the DUNGEON MASTERS GUIDE provide a wealth of detail about the design and construction of traps; study these pages well if your adventure includes traps. If your trap doesnt include one of these elements, feel free to leave those elements out of your stat block. Additionally, if the trap is obvious and can be destroyed by damage, incorporate an object stat block into the trap stat block. Some complex traps are difficult to condense into a stat block. In such a case, you should build as much of the stat block as you can, and refer the reader as appropriate to the text of the adventure in the stat block. Sample Trap Stat Block SLASHING BLADES TRAP CR 9 Type: Mechanical Trigger: location Reset: automatic Melee Atk 2 scythes +16 (2d4+8 plus poison/ crit 20, 4,) SA poison (dragon bile, Fortitude DC 26 negates, initial 3d6 Str, secondary none) Search DC 24 Disable Device DC 21 Hidden Lock Bypass (Search DC 30, Open Lock DC 30) Legal-Type Stuff: Authorship and Plagiarism Determining true authorship over the internet in the era of e-mail, mailing lists, and "cut-n'-paste" is effectively impossible for the Oerth Journal. As such, we rely upon the honor system - that the person submitting the article is either the author or has the consent of the author. If the article draws heavily upon or quotes material from another source (be it an official Wizards of the Coast product, a Dragon magazine article, an online file, a popular fiction book, or whatever), we expect the source and author (if known and applicable) to be listed as a source. If an article is found to be blatantly plagiarized from another source, it will be rejected and we will not accept further submissions from that person. Articles that update earlier material are considered separately. Ownership Rights & Regulations Dungeons & Dragons, AD&D, Dragon Magazine, Greyhawk, and the World Of Greyhawk are registered trademarks owned by Wizards of the Coast/ Hasbro. All characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Unless otherwise noted, all individual contributions are copyright their respective authors. Origins of the Oerth Journal The Oerth Journal has gone through many incarnations but began from tender roots with the Council of Greyhawk, an informal organization of gamers dedicated to keeping the World of Greyhawk a viable campaign world. At present, the Council has expanded to include many fans that now meet online at Canonfire! , to discuss matters of the actual campaign world. The site also maintains the Greytalk mailing list. Disclaimer: These guidelines use the Paizo template. *With all of this, its probably a good idea to copy your text and do Edit>Paste Special>Unformatted Text before you start applying styles. section Article title By X Letter Text (used in descriptive text before the article begins, usually a quote or missive from an important NPC) Header 1 (Only Larger subjects) Body text is the Core Text for everything in your article, excluding headers and NPC Stat-blocks. When in doubt use this. =) Header 2 (smaller subjects/ areas of concern) Stat Block Style is below, use the coding provided for all Stat-blocks. NAME CR XX Gender template race class level Reference pp AL Size type (sub-type) Init +X; Senses XX; Spot +X, Listen +X Aura Languages X AC X, touch X, flat-footed X hp X (X HD, currently XX) Immune X Resist X Fort +X Ref +X Will +X Spd XXft., XXft. Melee weapon +XX/+XX/+X (XdX+X) and weapon +XX (XdX+X) or weapon +XX (Xd6+X) and weapon +XX (XdX+X) Ranged weapon +XX/+XX/+X (XdX+X) and weapon +XX (XdX+X) or weapon +XX (Xd6+X) and weapon +XX (XdX+X) Space Xft. Reach X ft. Base Atk +X; Grp +X Atk Options class abilities + combat Feats Special Atks X Combat Gear X Spells Prepared/ Known (CL Xrd; +X ranged touch, +X vs. SR) Lvl (#/day)- spells (DC X) D/S/A Domain, Special, Alignment Spell adj. 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